
Load and bind bitmap font texture -> Parse text and generate and bind vertices array, mapping texture with uv array,… -> Render it to screen

(or may be I am wrong at this point?)Īfter a little research, I have the solution in my mind: I found many topic talk about rendering text on android or iphone by using java or objective-c (with a textview, surfaceview or some blah blah things) but I don't think that's what I need. I can't found any detailed tutorial about rendering text (using TTF or Bitmap font) in OpenGL ES 2.0 by using C++.

I am using PowerVR OpenGL ES 2 SDK to develop my game on Windows with C++ then I can port it to android or iphone.Įverything look alright but I'm now stuck with text rendering.
